Trilo3D is an online AI studio that turns a single image—or multiple camera views—into textured 3D assets you can download and use. Powered by Trilo 1.0, it reconstructs geometry and materials in the browser, then exports production-friendly formats for games, ecommerce, AR, and design pipelines. No desktop install required: upload, choose quality and materials, generate, and export.

Hey makers — I’m launching Trilo3D (https://trilo3d.com). The idea came from a messy loop I kept hitting: I’d get a solid product photo or concept still, then spend too long jumping into Blender / Unity just to get a usable textured mesh. I wanted a browser-first path: upload one image (or multi-view), generate geometry + textures with Trilo 1.0, preview in-page, and export GLB / FBX / OBJ / USDZ / STL. Still early — especially on multi-view alignment and PBR quality across different source photos. If you try it, I’d love blunt feedback on: which export format you actually need first, and where the mesh/texture quality falls short for your pipeline. Happy to swap notes with other AI / 3D builders launching here too.

Hey makers — I’m launching Trilo3D (https://trilo3d.com). The idea came from a messy loop I kept hitting: I’d get a solid product photo or concept still, then spend too long jumping into Blender / Unity just to get a usable textured mesh. I wanted a browser-first path: upload one image (or multi-view), generate geometry + textures with Trilo 1.0, preview in-page, and export GLB / FBX / OBJ / USDZ / STL. Still early — especially on multi-view alignment and PBR quality across different source photos. If you try it, I’d love blunt feedback on: which export format you actually need first, and where the mesh/texture quality falls short for your pipeline. Happy to swap notes with other AI / 3D builders launching here too.
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