toPSD opens Procreate .procreate files on any computer, no iPad needed. It saves them as a layered PSD, TIFF or Krita file, or as a flat PNG, JPG or PDF. Layers, groups, masks and blend modes come through. Everything runs in your browser, so the artwork never leaves your machine.
The site also has 28 free tools for artists, from a PSD viewer and DPI converter to KRA and CLIP to PSD. Free preview and flat exports; layered files are $3.90 each or $24.90 once for unlimited.

Opening .procreate files without an iPad is a real gap. Procreate's PSD export being iPad-only has bitten me before. Do clipping masks and layer opacity survive the conversion exactly, or are there blend modes that don't map 1:1 to Photoshop? Also nice that it runs fully in the browser instead of uploading files.
Thanks for all the questions! The common ones: almost every blend mode maps one to one. Add becomes Photoshop's Linear Dodge (Add), and Procreate's Add (Glow) and Glow Dodge, which Photoshop doesn't have, come out as Add and Color Dodge, so glows can shift a little. Clipping masks, layer masks and groups come through as real Photoshop ones. DPI and the colour profile are kept; output is RGB, no CMYK yet. Big canvases are read layer by layer, so the limit is your device's memory, and anything over Photoshop's 2 GB or 30,000 px limit is saved as a PSB. Animation Assist files I haven't tested yet. Send me one that breaks and I'll fix it.
Hi Fazier! I built toPSD after seeing the same question again and again: someone has a .procreate file and no iPad, or needs the layers in Photoshop. Procreate's own PSD export only works on the iPad, so it can't help a client or print shop that just received the file. toPSD reads the file in your browser and writes a layered PSD, TIFF or Krita file with layer names, groups, masks and blend modes. Nothing is uploaded. Along the way I added free tools for the other file headaches artists run into: a PSD viewer, DPI checker, KRA and CLIP to PSD, print sizes for wall art and more. If a file comes out wrong for you, tell me what broke and I'll fix it.
The in-browser conversion with no upload is a strong point for artists worried about client files. How faithfully do Procreate blend modes and clipping masks carry over into the layered PSD when opened in Photoshop? I'd also be curious whether very large canvases with many layers run into browser memory limits.
toPSD solves a practical problem by making the transition from design to a usable PSD file simpler and more accessible. I appreciate tools that eliminate unnecessary steps from creative workflows, especially when they save time without compromising flexibility. For designers and developers, a smoother conversion process means less time dealing with file formats and more time focusing on the actual work. Simple, focused tools like this can make a surprisingly meaningful difference in everyday productivity.
Print shops are a smart audience for this. Does the layered PSD/TIFF export keep the canvas DPI and colour profile from the .procreate file, or does everything come out as sRGB? A CMYK option would make it a one-step handoff for printing. Also curious how Animation Assist frames are handled - one layer per frame?
Keeping layers intact on a Procreate-to-PSD conversion is the part most converters get wrong, so doing it in-browser without an upload to a desktop app is a real convenience. Does it preserve blend modes and clipping masks as well, or just the layer stack? That’s usually where the handoff to Photoshop breaks.
I also build a browser-only image tool, so I like seeing this approach for Procreate files. How do you handle very large canvases – do you decode the layer tiles in a Web Worker so the tab doesn't freeze? Moving the heavy work off the main thread made a big difference for us. A 'works offline once loaded' note could also reassure artists that nothing is uploaded.
I also build a browser-only image tool, so I like seeing this approach for Procreate files. How do you handle very large canvases – do you decode the layer tiles in a Web Worker so the tab doesn't freeze? Moving the heavy work off the main thread made a big difference for us. A 'works offline once loaded' note could also reassure artists that nothing is uploaded.
Doing the conversion fully in the browser so artwork never leaves the machine is a strong selling point for artists sharing client files. Preserving masks and blend modes is the hard part, so I'm curious how well it handles Procreate's more exotic blend modes and very large canvases. Would a side-by-side preview of the original versus the converted PSD before paying for the layered export help build trust?

Opening .procreate files without an iPad is a real gap. Procreate's PSD export being iPad-only has bitten me before. Do clipping masks and layer opacity survive the conversion exactly, or are there blend modes that don't map 1:1 to Photoshop? Also nice that it runs fully in the browser instead of uploading files.
Thanks for all the questions! The common ones: almost every blend mode maps one to one. Add becomes Photoshop's Linear Dodge (Add), and Procreate's Add (Glow) and Glow Dodge, which Photoshop doesn't have, come out as Add and Color Dodge, so glows can shift a little. Clipping masks, layer masks and groups come through as real Photoshop ones. DPI and the colour profile are kept; output is RGB, no CMYK yet. Big canvases are read layer by layer, so the limit is your device's memory, and anything over Photoshop's 2 GB or 30,000 px limit is saved as a PSB. Animation Assist files I haven't tested yet. Send me one that breaks and I'll fix it.
Hi Fazier! I built toPSD after seeing the same question again and again: someone has a .procreate file and no iPad, or needs the layers in Photoshop. Procreate's own PSD export only works on the iPad, so it can't help a client or print shop that just received the file. toPSD reads the file in your browser and writes a layered PSD, TIFF or Krita file with layer names, groups, masks and blend modes. Nothing is uploaded. Along the way I added free tools for the other file headaches artists run into: a PSD viewer, DPI checker, KRA and CLIP to PSD, print sizes for wall art and more. If a file comes out wrong for you, tell me what broke and I'll fix it.
The in-browser conversion with no upload is a strong point for artists worried about client files. How faithfully do Procreate blend modes and clipping masks carry over into the layered PSD when opened in Photoshop? I'd also be curious whether very large canvases with many layers run into browser memory limits.
toPSD solves a practical problem by making the transition from design to a usable PSD file simpler and more accessible. I appreciate tools that eliminate unnecessary steps from creative workflows, especially when they save time without compromising flexibility. For designers and developers, a smoother conversion process means less time dealing with file formats and more time focusing on the actual work. Simple, focused tools like this can make a surprisingly meaningful difference in everyday productivity.
Print shops are a smart audience for this. Does the layered PSD/TIFF export keep the canvas DPI and colour profile from the .procreate file, or does everything come out as sRGB? A CMYK option would make it a one-step handoff for printing. Also curious how Animation Assist frames are handled - one layer per frame?
Keeping layers intact on a Procreate-to-PSD conversion is the part most converters get wrong, so doing it in-browser without an upload to a desktop app is a real convenience. Does it preserve blend modes and clipping masks as well, or just the layer stack? That’s usually where the handoff to Photoshop breaks.
I also build a browser-only image tool, so I like seeing this approach for Procreate files. How do you handle very large canvases – do you decode the layer tiles in a Web Worker so the tab doesn't freeze? Moving the heavy work off the main thread made a big difference for us. A 'works offline once loaded' note could also reassure artists that nothing is uploaded.
I also build a browser-only image tool, so I like seeing this approach for Procreate files. How do you handle very large canvases – do you decode the layer tiles in a Web Worker so the tab doesn't freeze? Moving the heavy work off the main thread made a big difference for us. A 'works offline once loaded' note could also reassure artists that nothing is uploaded.
Doing the conversion fully in the browser so artwork never leaves the machine is a strong selling point for artists sharing client files. Preserving masks and blend modes is the hard part, so I'm curious how well it handles Procreate's more exotic blend modes and very large canvases. Would a side-by-side preview of the original versus the converted PSD before paying for the layered export help build trust?
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