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Swipe Slip - 500 Lev. Tunnel Runner Game
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Swipe Slip - 500 Lev. Tunnel Runner Game

Free tunnel runner game with 500 levels, Android & iOS.

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Tunnel runner game where you dodge walls, rotate through rings, and outrun speed zones across 500 levels. 8 difficulty tiers (Easy to Divine), daily challenges, global leaderboard. Free — no ads, no IAP. Coins earned through gameplay, spent on cosmetics. Available on Android and iOS.

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Founder mindset. Artist soul. Developer ...

Hey Fazier! I'm the developer behind Swipe Slip. I started this as a personal project to explore what Kotlin Multiplatform could do for a real, production-quality mobile game. What began as a tech experiment turned into 500 hand-crafted levels, 8 difficulty tiers, a daily challenge system, and a global leaderboard — all from a single Kotlin codebase. The biggest decision I made early on: no ads, no IAP. Ever. The game is completely free. You earn coins by playing well, and spend them on cosmetics. That's it. I wanted to build something I'd actually want to play, without the monetization dark patterns I find exhausting in most mobile games. I'd love to hear your feedback — especially if you make it past Expert difficulty. Most people don't! App links are in the description. Thanks for checking it out. Screenshots to prepare: Main menu showing level selection and difficulty tiers Active gameplay — moving walls obstacle Active gameplay — rotating rings moment Cosmetic shop with ball/trail options Daily challenge screen with leaderboard

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Building surveyor

The ultimate reflex test." From 'Simple' to 'God-level' difficulty, this game keeps you on edge. The tunnel visuals are sleek, and the global leaderboard makes it incredibly addictive

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Founder mindset. Artist soul. ...
Makers
custom-img
Founder mindset. Artist soul. ...

Comments

custom-img
Founder mindset. Artist soul. Developer ...

Hey Fazier! I'm the developer behind Swipe Slip. I started this as a personal project to explore what Kotlin Multiplatform could do for a real, production-quality mobile game. What began as a tech experiment turned into 500 hand-crafted levels, 8 difficulty tiers, a daily challenge system, and a global leaderboard — all from a single Kotlin codebase. The biggest decision I made early on: no ads, no IAP. Ever. The game is completely free. You earn coins by playing well, and spend them on cosmetics. That's it. I wanted to build something I'd actually want to play, without the monetization dark patterns I find exhausting in most mobile games. I'd love to hear your feedback — especially if you make it past Expert difficulty. Most people don't! App links are in the description. Thanks for checking it out. Screenshots to prepare: Main menu showing level selection and difficulty tiers Active gameplay — moving walls obstacle Active gameplay — rotating rings moment Cosmetic shop with ball/trail options Daily challenge screen with leaderboard

custom-img
Building surveyor

The ultimate reflex test." From 'Simple' to 'God-level' difficulty, this game keeps you on edge. The tunnel visuals are sleek, and the global leaderboard makes it incredibly addictive