Reely is an AI-first launch video engine designed for app developers and indie makers who need professional promo videos without the production overhead. Users can bring a screenshot, a screen recording, or nothing at all, and Reely generates a fully art-directed launch video from that input. The tool reconstructs app interfaces using real colours, typography, spacing, and assets, then animates them with native motion. Reely supports kinetic typography, device choreography, music and sound cues, and multi-scene storytelling from a single feature beat to a full launch narrative. It is free to create with no account or card required, and requires a subscription only to export.

I build iOS apps and kept shipping features without a video. A decent one takes an afternoon, and the feature ships weekly, so it never happened. Every tool I tried wanted the same thing first. Get the app into the right state, perform the flow cleanly, do it again when you fumble, do it again when the UI changes. Reely has three ways in. You have screenshots, it builds the motion around them. You have a screen recording from any stack, your real app moves inside it. You have neither, and it works from the source: rebuilds the feature as a mock, runs it in the Simulator, records it. The third path turned out to matter more than I expected. Because Reely authored the run, it knows when every tap happened. It writes a timeline of labeled events next to the recording, so cuts and camera moves reference those events by name instead of by second. Re-record and every dependent beat retimes itself. Editing is natural language, in the app or through an agent. Renders locally. Happy to answer anything.

I build iOS apps and kept shipping features without a video. A decent one takes an afternoon, and the feature ships weekly, so it never happened. Every tool I tried wanted the same thing first. Get the app into the right state, perform the flow cleanly, do it again when you fumble, do it again when the UI changes. Reely has three ways in. You have screenshots, it builds the motion around them. You have a screen recording from any stack, your real app moves inside it. You have neither, and it works from the source: rebuilds the feature as a mock, runs it in the Simulator, records it. The third path turned out to matter more than I expected. Because Reely authored the run, it knows when every tap happened. It writes a timeline of labeled events next to the recording, so cuts and camera moves reference those events by name instead of by second. Re-record and every dependent beat retimes itself. Editing is natural language, in the app or through an agent. Renders locally. Happy to answer anything.
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