Pixal3D.ai is an AI 3D generation workspace for turning reference images into downloadable GLB 3D assets. It combines Pixal3D image-to-3D generation, Trellis 2 comparison runs, and Hunyuan Motion text-to-FBX animation in one browser-based workflow.
Upload an image, generate a 3D model, compare reconstruction styles, and download outputs for Blender, Unity, Unreal, product visualization, game prototyping, XR, and creative production.
- Generate textured GLB 3D models from reference images
- Use Pixal3D for pixel-aligned image-to-3D generation
- Compare results with a Trellis 2 image-to-3D lane
- Create FBX character motion from text with Hunyuan Motion
- Download GLB models, FBX motion files, and motion JSON outputs
- Built-in browser tools for viewing, converting, and checking 3D assets
- Useful presets for balancing fidelity, detail, file size, and speed
- Turn product photos into 3D assets for e-commerce and visualization
- Create game props, characters, toys, creatures, and hard-surface assets
- Prototype 3D concepts for Blender, Unity, Unreal, and XR projects
- Generate quick 3D references from concept art or object images
- Create text-driven FBX character motions for animation experiments
- Compare multiple image-to-3D results before spending time on cleanup

Hi Fazier! I built Pixal3D because going from strong reference images to usable 3D assets is still too slow for many creators and small teams. Pixal3D helps turn images into downloadable GLB models, supports text-to-FBX motion workflows, and keeps lightweight browser tools free while hosted generation runs on transparent credits. I would love feedback on model quality, pricing clarity, and which 3D workflows you want us to support next.

Hi Fazier! I built Pixal3D because going from strong reference images to usable 3D assets is still too slow for many creators and small teams. Pixal3D helps turn images into downloadable GLB models, supports text-to-FBX motion workflows, and keeps lightweight browser tools free while hosted generation runs on transparent credits. I would love feedback on model quality, pricing clarity, and which 3D workflows you want us to support next.
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