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Hero Siege Helper
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Hero Siege Helper

Wiki, damage and price calculators for Hero Siege players

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A fan-made wiki and tool hub for Hero Siege players. It combines a complete game database — items, relics, augments, runewords, runes, subskills, abilities, keys, dungeons, bosses, seasons and more — with practical calculators: a damage calculator that reverse-engineers skill base damage and scaling, plus price calculators for keys, crafting, gems and runes so you can trade smart. Free to use and kept up to date with the latest patches.


Example Image
Example Image

Features

- Complete wiki database: items, relics, augments, runewords, runes, subskills, abilities, dungeons, bosses, seasons and more

- Damage calculator to reverse-engineer base damage and skill scaling

- Price calculators for keys, crafting, gems and runes

- Detailed data pages: affixes, item slot stats, stat lists and translations

- Extra tools including patch notes, quests, zones, farming references and an item filter

- Free fan-made resource, updated with new Hero Siege patches


Use Cases

- Look up items, runewords and game mechanics while playing Hero Siege

- Calculate skill base damage and scaling for smarter build planning

- Check fair prices for keys, gems, runes and crafting materials before trading

- Reference augments, relic sets, boss strategies and seasonal content


Comments

Reverse-engineering skill base damage and scaling is a clever angle — game wikis usually just list tooltip numbers, which go stale after every balance patch. How do you keep the calculator in sync when a patch changes the scaling: do you re-derive it from in-game tests, or from datamined values? A small "last verified on patch X" note per skill would make the numbers easy to trust.

The damage calculator is a great idea. Reverse-engineering base damage and scaling is exactly what players can't easily find in-game. A small "compare two builds side by side" view would be handy, and so would a note on which patch each value was last checked against.

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Comments

Reverse-engineering skill base damage and scaling is a clever angle — game wikis usually just list tooltip numbers, which go stale after every balance patch. How do you keep the calculator in sync when a patch changes the scaling: do you re-derive it from in-game tests, or from datamined values? A small "last verified on patch X" note per skill would make the numbers easy to trust.

The damage calculator is a great idea. Reverse-engineering base damage and scaling is exactly what players can't easily find in-game. A small "compare two builds side by side" view would be handy, and so would a note on which patch each value was last checked against.

Premium Products