Most hackathons are a lottery. Thousands of entries, judges skimming demos at 2x speed, and the best pitch deck wins — not the best build.
Hackyard is the opposite. Each event is a Yard: a small, capped AI hackathon where every single project actually gets seen.
One model. One theme. One weekend. Everyone builds solo with the same AI model, so nobody wins by outspending you. When the clock stops, the yard votes — and vote counts stay hidden until voting closes, so there are no bandwagons.
Free. Always will be.

Hackyard has that rare builder-first energy that immediately makes you want to open a project and start creating something. I love products that don’t just give developers another tool, but actually make experimentation feel exciting again. If you can keep that sense of freedom while removing the usual friction between an idea and a working build, Hackyard could become a seriously addictive place for builders. This feels like something made by people who genuinely love creating things.
Hidden vote counts until close is the detail that makes this credible - most "community voted" hackathons let momentum snowball early and everyone just votes for whoever's already winning. Curious how you handle the "one model for everyone" pick when a new frontier model drops mid-week vs an older reliable one.
The capped-Yard model is the clever part here: capping entries at 20-100 per event and hiding vote counts until the deadline directly kills the two failure modes of most hackathons (bandwagon judging and submissions that never had a real shot). Curious how you keep the shared base model fair across teams with very different prompt-engineering skill.

Hackyard Your product has strong potential, but I found a few key improvements that could make it even better. I'd love to share my feedback and suggestions—please contact me at [email protected].
Really like the builder-first approach here. Keeping each Yard small, using the same AI model for everyone, and hiding vote counts until the end makes the competition feel much fairer. The 48-hour solo format also sounds like a great way to actually ship something instead of just polishing a pitch deck. Great concept!

Hackyard has that rare builder-first energy that immediately makes you want to open a project and start creating something. I love products that don’t just give developers another tool, but actually make experimentation feel exciting again. If you can keep that sense of freedom while removing the usual friction between an idea and a working build, Hackyard could become a seriously addictive place for builders. This feels like something made by people who genuinely love creating things.
Hidden vote counts until close is the detail that makes this credible - most "community voted" hackathons let momentum snowball early and everyone just votes for whoever's already winning. Curious how you handle the "one model for everyone" pick when a new frontier model drops mid-week vs an older reliable one.
The capped-Yard model is the clever part here: capping entries at 20-100 per event and hiding vote counts until the deadline directly kills the two failure modes of most hackathons (bandwagon judging and submissions that never had a real shot). Curious how you keep the shared base model fair across teams with very different prompt-engineering skill.

Hackyard Your product has strong potential, but I found a few key improvements that could make it even better. I'd love to share my feedback and suggestions—please contact me at [email protected].
Really like the builder-first approach here. Keeping each Yard small, using the same AI model for everyone, and hiding vote counts until the end makes the competition feel much fairer. The 48-hour solo format also sounds like a great way to actually ship something instead of just polishing a pitch deck. Great concept!
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