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H3 Max
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H3 Max

Describe the shot. Get it back with sound, in seconds.

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H3 Max turns a written prompt or a single still image into a 5–15 second video

with synchronized audio and directed camera motion. There is no timeline, no

node graph, and nothing to install — you type the shot you want, watch it come

back, and adjust.

It runs on MiniMax's H3 family: **H3 Max**, post-trained for prompt adherence,

for fast 480P and 768P work, and **standard H3** when a piece needs to finish at

2K or 4K.

**Who it's for.** People who need short shots quickly and often — social and

performance marketers testing creative, editors and directors blocking out a

sequence before committing a crew, solo creators without a studio behind them,

and product teams that need a moving hero shot this afternoon rather than next

quarter. If you are producing a feature, this is a previz tool. If you are

producing a week of content, it may be the whole pipeline.

**Why this rather than the others.**

- **The shot arrives with its audio.** Most generators hand back a silent clip

and leave you to score it. This one doesn't, which removes an entire pass from

the process.

- **You pay by the second, for what actually rendered.** Pricing is per second

of output and the exact cost appears on the button before you commit. A render

that fails returns its credits automatically — you are never billed for a

video you did not receive.

- **Iterating is cheap on purpose.** Draft at 480P until the shot is right, then

re-run the one you kept at 768P. The price difference between exploring and

finishing is the point of having both.

- **You can direct where a shot lands.** Give it a first frame and a last frame,

and the motion between them is yours to specify rather than to hope for.

- **Nothing to set up.** Sign in and generate. New accounts start with free

credits, and an account costs nothing to keep.

Example Image
Example Image

Features

**Text to video.** A prompt is enough. Describe subject, motion, lens, and mood;

H3 Max was post-trained specifically to follow what you wrote.

**Image to video.** Upload one image and it animates. Add a second image as the

end frame and the model works out the movement between them.

**Audio, generated with the picture.** Sound arrives synchronized to the shot,

not layered on afterward.

**5 to 15 seconds per render.** Long enough to be a real shot, short enough to

iterate on. Longer pieces are assembled from several renders.

**480P to 4K.** H3 Max covers 480P and 768P. Standard H3 adds 2K and 4K for

work that has to hold up on a large screen.

**Per-second credit pricing.** Cost scales with the length and resolution you

actually chose, shown before you run it. Failed renders are refunded without

you asking.

**A library of everything you have made.** Every generation is kept with its

prompt and settings, so a shot from last week is one click from being re-run

with one word changed.

**English and Chinese throughout.**

Use Cases

**Ad and social creative.** Produce a dozen variants of the same concept in an

afternoon, run them, and put the budget behind whichever one performs. The unit

of work is a shot, not a shoot.

**Previz and storyboards.** Show a client or a crew what the sequence looks like

before anyone books a location. Moving boards land differently than a stack of

stills.

**Product and e-commerce.** Animate a product still into a hero shot — a slow

push in, a turn, a change of light — without a table-top studio.

**Bringing stills to life.** Archive photographs, illustrations, concept art, key

frames. One image in, motion out, with the end frame under your control.

**Music, mood, and title work.** Short atmospheric pieces where the sound and

the image are generated together, which is exactly the case that benefits from

audio arriving with the picture.

**Pitches and prototypes.** A concept explains itself faster as ten seconds of

video than as a paragraph, and at this price it is worth making one just to find

out whether the idea reads.

Comments

Hey 👋 Three things kept bugging me about AI video: clips came back silent, I paid for renders that failed, and exploring an idea cost the same as finishing it. H3 Max is my answer. Describe a shot or drop in an image, get 5–15 seconds back with audio already synced. First frame + last frame if you want to direct where it lands. Runs on MiniMax H3 / H3 Max. You pay per second of output, the cost is on the button before you commit, and failed renders refund automatically. Draft at 480P, finish at 768P, go to 2K/4K on standard H3 when it matters. Free credits to start, no card. Tell me where it breaks — that's what I'm here for today.

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Comments

Hey 👋 Three things kept bugging me about AI video: clips came back silent, I paid for renders that failed, and exploring an idea cost the same as finishing it. H3 Max is my answer. Describe a shot or drop in an image, get 5–15 seconds back with audio already synced. First frame + last frame if you want to direct where it lands. Runs on MiniMax H3 / H3 Max. You pay per second of output, the cost is on the button before you commit, and failed renders refund automatically. Draft at 480P, finish at 768P, go to 2K/4K on standard H3 when it matters. Free credits to start, no card. Tell me where it breaks — that's what I'm here for today.

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