Grunnaro is a project management tool for developers, indie makers, and small teams who want to finish work without sprints, story points, or process-heavy workflows.
It helps you turn ideas into ordered todos, keep bugs visible, clarify ownership, and share selected project progress publicly when you want feedback or transparency. Instead of managing a large backlog or running Scrum ceremonies, Grunnaro focuses on one clear question: what should be finished next?
A small development team gets a new product idea from a user, customer, or team member. Instead of adding it directly to a backlog, they create it as an idea in Grunnaro.
The team discusses the idea asynchronously, adds context, links related bugs or notes, and decides whether it should become real work. When it is ready, they turn it into one or more todos, place them in the ordered work list, and assign an owner.
Developers then work from the top of the list, knowing what matters next. Bugs can interrupt the order when needed, public updates can be shared with users, and the team can keep moving without sprint planning, story points, or backlog refinement.

I built Grunnaro because I wanted a project tool that fits how developers actually work. Most tools either become too much like Jira, with heavy workflows and backlog management, or too communication-focused, where it becomes hard to see what should actually be finished next. Grunnaro is my attempt to make project management simpler for developers, indie makers, and small teams: capture ideas, discuss them, turn the important ones into ordered todos, keep bugs visible, and share progress publicly when it makes sense. The core idea is simple: planning should be ordering the work, not estimating everything or running a process around the work. I’m still building and improving it, so feedback is very welcome.

I built Grunnaro because I wanted a project tool that fits how developers actually work. Most tools either become too much like Jira, with heavy workflows and backlog management, or too communication-focused, where it becomes hard to see what should actually be finished next. Grunnaro is my attempt to make project management simpler for developers, indie makers, and small teams: capture ideas, discuss them, turn the important ones into ordered todos, keep bugs visible, and share progress publicly when it makes sense. The core idea is simple: planning should be ordering the work, not estimating everything or running a process around the work. I’m still building and improving it, so feedback is very welcome.
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