Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web. The editor writes clean, versioned JSON contracts and the runtime is a separate engine on .NET 9 and MonoGame, so a game never gets locked inside the tool. The roadmap follows the same goal: player accounts, cloud saves and leaderboards without writing or hosting a backend. The product is being built AI-native, with AI assistance planned inside the editor. During early access Egmatic is completely free.
Visual node editor for game logic, no code required
Drag-and-drop scene building with real-time preview
One-click export to Windows, macOS, Linux, Android, iOS and Web
Versioned JSON project format, so a game is never locked inside the tool
Roadmap: player accounts, cloud saves and leaderboards without hosting a backend
Solo developers shipping a first 2D game to desktop and mobile
Small teams prototyping game ideas without a programmer in the loop
Game jams where the build step should not eat the weekend
Educators introducing game creation without a programming language barrier

I started Egmatic after years of watching solo developers abandon game ideas at the publishing stage. The editor exists to shorten the path from an idea to a published 2D game: visual node logic instead of code, one-click export to desktop, mobile and web, and a roadmap aimed at accounts, cloud saves and leaderboards without hosting a backend. Early access is free, and I'd love feedback from anyone shipping their first game.

I started Egmatic after years of watching solo developers abandon game ideas at the publishing stage. The editor exists to shorten the path from an idea to a published 2D game: visual node logic instead of code, one-click export to desktop, mobile and web, and a roadmap aimed at accounts, cloud saves and leaderboards without hosting a backend. Early access is free, and I'd love feedback from anyone shipping their first game.
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