eCPM Bazaar helps mobile game and app developers diagnose why ad revenue changes.
Instead of only showing a dashboard, it breaks revenue movement into practical drivers such as eCPM, impressions, fill rate, country, placement, and ad source performance.
The public demo currently supports built-in sample data and browser-only CSV upload. No data is uploaded or stored. It compares the latest day with the previous day and generates a short diagnosis that explains the most likely reason behind the revenue change.
The first version is built for small teams that monetize with ads but do not have a dedicated data analyst. I am looking for feedback from developers who use AdMob, AppLovin MAX, Unity LevelPlay, TopOn, or other mediation/ad platforms.
- Diagnose ad revenue changes by eCPM, impressions, fill rate, country, placement, and ad source
- Public browser-only demo with built-in sample data
- CSV upload demo without storing or uploading user data
- Automatic comparison between the latest day and the previous day
- Short diagnosis summary explaining the most likely revenue driver
- Built for small mobile game and app teams without a dedicated data analyst
- Check why mobile game ad revenue dropped yesterday
- Separate eCPM drops from impression, fill rate, or traffic mix changes
- Compare monetization performance by country, placement, and ad source
- Sanity-check CSV ad monetization reports before changing mediation settings
- Help indie developers understand AdMob, AppLovin MAX, Unity LevelPlay, or TopOn report changes

I built eCPM Bazaar because small mobile game and app teams often know that ad revenue dropped, but still have to manually check eCPM, impressions, fill rate, country mix, placement, and ad source reports across different dashboards. The current version is a simple public demo: use sample data or upload a CSV in the browser, compare the latest day with the previous day, and get a short diagnosis of the most likely revenue driver. I am launching this early to get feedback from developers who monetize with AdMob, AppLovin MAX, Unity LevelPlay, TopOn, or similar ad platforms.

I built eCPM Bazaar because small mobile game and app teams often know that ad revenue dropped, but still have to manually check eCPM, impressions, fill rate, country mix, placement, and ad source reports across different dashboards. The current version is a simple public demo: use sample data or upload a CSV in the browser, compare the latest day with the previous day, and get a short diagnosis of the most likely revenue driver. I am launching this early to get feedback from developers who monetize with AdMob, AppLovin MAX, Unity LevelPlay, TopOn, or similar ad platforms.
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