DealCraft lets customers play for a discount. You pick how many of them win and how much the whole thing can cost, and the server stops paying at the budget you set. No developer, no contract, no card.
- Three games. Wheel, scratch card and mystery box, all running on the same prize draw.
- You choose who wins. Set each prize's chance to win, a total budget, a limit on winners, how often one person can
play, and a waiting time between plays.
- The budget is a hard stop. The cost is reserved the moment a prize is won, so the game can't pay out more than you
allowed, even if it goes viral.
- Results are decided on the server. Each outcome is drawn before anything animates, so nobody can rig the game from
the browser.
- Share it your way. A permanent link and QR code, a website pop-up you add with one line of code, an embed for any
page, or timed events.
- WooCommerce plugin. Prize codes work at your checkout and are checked again when the order is paid. A cancelled or
refunded order gives the code back.
- Shop counter. Staff mark a code as used from a PIN-protected link. No account or app needed.
- Prizes. Percent off, an amount off, a free item, free delivery or a custom reward.
- Dashboard. Plays, wins, codes used and order value, with charts over any date range. It also warns you when the same
person wins again.
- Brand it. Your logo, colours and text. Customers see your shop, not ours.
- For developers. A checkout API, signed webhooks and per-site embed restrictions.
- Languages. English and Georgian.
- Online shops: a spin-to-win pop-up that turns visitors into buyers, with a discount code that works at checkout.
- WooCommerce stores: install the plugin and prize codes become coupons. No coding.
- Cafés, restaurants, salons: put the QR code on the table or counter. Customers play on their phone and staff confirm
the reward at the till.
- Gyms and studios: a monthly "spin for a free class" with a cap on how many classes you give away.
- Events and pop-up stores: a timed game that only works for the duration of the event.
- Win back customers: send the link by email or SMS. Daily or weekly play limits keep people coming back.
- Brands with their own app: embed the game and connect the results to your system through webhooks and the API.

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