Most time trackers are built for billing hours. Bloomtime is built for the argument about the tablet at 6pm. Kids log homework, practice or screen time with one tap and earn XP for it. The reward isn’t a sticker chart — it’s a world of their own that visibly grows through ten stages. Bare soil turns into a finished zen garden. An empty stage fills up until it’s a sold-out concert. Eight worlds to choose from, three of them free. Parents share the same family account: screen-time limits, approval requests, PIN-protected settings, statistics and a weekly calendar they can correct after the fact. It runs in the browser and installs as a PWA — no app store. German, English, French and Spanish. Servers in Germany, no ads, no data selling, and analytics stay cookie-free until you say otherwise. Free to use, €2.99/month for the full set.

I built this because "how long have you been on that thing?" was the most repeated sentence in our house. Every chore app we tried handed out stars, and the stars stopped working after two weeks. The time tracking was the easy half. What took months was making progress feel earned: eight hand-built SVG worlds with ten stages each, eighty states in total. No stock art, no generated images — every element had to appear at the right XP threshold, or the whole idea falls apart. A child notices immediately when a reward arrives without being deserved. Three decisions I would defend: the freemium limits are enforced server-side, not hidden in the interface. Analytics stay cookie-free until you consent. And the AI features are switched off, because a half-working AI coach is worse than none. Still missing: no native app, the calendar has no drag & drop, and there is no shared family view yet. Feedback very welcome — especially from parents who tried a chore app and quietly gave up.

I built this because "how long have you been on that thing?" was the most repeated sentence in our house. Every chore app we tried handed out stars, and the stars stopped working after two weeks. The time tracking was the easy half. What took months was making progress feel earned: eight hand-built SVG worlds with ten stages each, eighty states in total. No stock art, no generated images — every element had to appear at the right XP threshold, or the whole idea falls apart. A child notices immediately when a reward arrives without being deserved. Three decisions I would defend: the freemium limits are enforced server-side, not hidden in the interface. Analytics stay cookie-free until you consent. And the AI features are switched off, because a half-working AI coach is worse than none. Still missing: no native app, the calendar has no drag & drop, and there is no shared family view yet. Feedback very welcome — especially from parents who tried a chore app and quietly gave up.
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