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Bloomtime.app
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Bloomtime.app

Gamified family time tracking with worlds that grow

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Most time trackers are built for billing hours. Bloomtime is built for the argument about the tablet at 6pm. Kids log homework, practice or screen time with one tap and earn XP for it. The reward isn’t a sticker chart — it’s a world of their own that visibly grows through ten stages. Bare soil turns into a finished zen garden. An empty stage fills up until it’s a sold-out concert. Eight worlds to choose from, three of them free. Parents share the same family account: screen-time limits, approval requests, PIN-protected settings, statistics and a weekly calendar they can correct after the fact. It runs in the browser and installs as a PWA — no app store. German, English, French and Spanish. Servers in Germany, no ads, no data selling, and analytics stay cookie-free until you say otherwise. Free to use, €2.99/month for the full set.

Example Image
Example Image
Example Image
Example Image
Example Image

Features

  • Eight illustrated worlds that grow through ten visual stages as time is tracked — three free, all eight with Premium
  • One-tap time tracking across categories, projects and activities, with a running timer you can pause
  • XP, levels and ten achievements for every logged session
  • Family account with a separate profile and separate data for each child
  • Parental controls: screen-time limits, approval requests, PIN-protected parent areas, activity log
  • Statistics, heatmap and a weekly calendar that can be corrected afterwards
  • Daily and weekly goals in minutes per activity
  • Data export as CSV, JSON or a ready-made PDF report (Premium)
  • Installable PWA for desktop, Android and iOS — no app store
  • Four languages: German, English, French and Spanish
  • GDPR-compliant, servers in Germany, no ads, no data selling, cookie-free analytics until consent

Use Cases

  • Ending the nightly screen-time argument. The limit is agreed once in the family account instead of renegotiated every evening — and the child can see for themselves how much is left.
  • Homework and practice routines. The child starts the timer themselves before piano practice or maths, and watches the week add up. Nobody has to ask whether it happened.
  • Teaching time awareness. "Twenty minutes" is an abstract number to a seven-year-old. Ten visible growth stages are not — the world moves because real time went in.
  • Keeping an overview across several children. One family account, separate profiles, separate data, one place to look.
  • The weekly review. The calendar shows where the hours actually went, and sessions can be corrected together afterwards instead of argued about.
  • Replacing a sticker chart that stopped working. The reward is not handed out by a parent, so it does not lose value when the parent is tired of handing it out.

Comments

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Building Bloomtime — kids track time, th...

I built this because "how long have you been on that thing?" was the most repeated sentence in our house. Every chore app we tried handed out stars, and the stars stopped working after two weeks. The time tracking was the easy half. What took months was making progress feel earned: eight hand-built SVG worlds with ten stages each, eighty states in total. No stock art, no generated images — every element had to appear at the right XP threshold, or the whole idea falls apart. A child notices immediately when a reward arrives without being deserved. Three decisions I would defend: the freemium limits are enforced server-side, not hidden in the interface. Analytics stay cookie-free until you consent. And the AI features are switched off, because a half-working AI coach is worse than none. Still missing: no native app, the calendar has no drag & drop, and there is no shared family view yet. Feedback very welcome — especially from parents who tried a chore app and quietly gave up.

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Building Bloomtime — kids trac...
Makers
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Building Bloomtime — kids trac...

Comments

custom-img
Building Bloomtime — kids track time, th...

I built this because "how long have you been on that thing?" was the most repeated sentence in our house. Every chore app we tried handed out stars, and the stars stopped working after two weeks. The time tracking was the easy half. What took months was making progress feel earned: eight hand-built SVG worlds with ten stages each, eighty states in total. No stock art, no generated images — every element had to appear at the right XP threshold, or the whole idea falls apart. A child notices immediately when a reward arrives without being deserved. Three decisions I would defend: the freemium limits are enforced server-side, not hidden in the interface. Analytics stay cookie-free until you consent. And the AI features are switched off, because a half-working AI coach is worse than none. Still missing: no native app, the calendar has no drag & drop, and there is no shared family view yet. Feedback very welcome — especially from parents who tried a chore app and quietly gave up.

Premium Products