AI Texture turns prompts or images into seamless textures and complete PBR material sets. Generate tileable surfaces, build Base Color, Normal, Roughness, Height, and Metalness maps, inspect results in 2D or 3D, and upscale while preserving seamless edges. Built for Blender, Unreal Engine, Unity, Godot, game development, and archviz workflows.
• generate a seamless texture from a prompt
• generate a texture and complete PBR map set together
• turn an existing image into Base Color, Normal, Roughness, Height, and Metalness maps
• inspect surfaces in 2D tiling and real-time 3D previews
• upscale textures 2x or 4x while preserving seamless edges
The product is designed for Blender, Unreal Engine, Unity, Godot, game development, and archviz workflows. Engine-specific packaging is still being improved, so I’m especially interested in feedback from artists about map quality, tiling artifacts, and what a genuinely useful export workflow should look like.
There is a free tier with starter credits, and the Studio can be explored before generating.

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